CANCELLED: Game On! Using Gamification to Maximize Motivation and Engagement for Health Improvement
|When||February 7, 2019, 830 to 1600|
|Where||BC Patient Safety & Quality Council|
Our February 7th offering of this workshop in Vancouver has been cancelled.
What is gamification? It means using designs and elements of games (like Monopoly, Fortnite or Minecraft) in non-gaming contexts, like health care! It’s rapidly spreading internationally as an exciting way to engage people in change. We’ve used its principles in much of our recent work and love how it can motivate people to take action and engage them in a project.
This full-day, interactive workshop is designed to provide participants with an understanding of how motivational theory and game design can engage patients, families and those working within the health care system to improve the quality of care.
You’ll get an opportunity to explore how gamification can be used in your own health improvement initiatives and take home some resources to help you get started!
By the end of this workshop, you’ll be able to:
- Explain the rationale for using gamification in a health improvement context
- Recognize dynamics, mechanics and components in games
- Describe an example of gamification as applied to a health improvement context
- Differentiate between intrinsic and extrinsic motivation and identify four primary intrinsic motivators
- Examine six user types and the primary motivators for each type
- Develop a gamified health improvement initiative to engage and motivate people in positive behaviour change
Questions? Contact Breah Talan, Project Coordinator | Learning & Capability Development, at email@example.com or 604.668.8254.Learn more about our workshop offerings